01

the idea

Grove is a school for people who want to make immersive work and never found the room, the tools, or the company to do it.

We teach adults: no degree, no portfolio, and no prior training required. You bring the curiosity, and we bring the space, the equipment, and people who know how to use it.

Immersive art is anything you step inside rather than stand in front of. It lives across installation, projection and light, sound, machines, learning systems, simulation, sculpture and fabrication, code, and the moving body. Most of it is built by hand, and almost none of it is made alone. Here a chip engineer and a choreographer take the same hallway.

The name is the idea. A grove looks like many separate trees, but underground it is often one connected root system, sharing what it has. A school works the same way: many people, many practices, one shared ground. You come to learn a craft, and you leave part of something that keeps growing after the class ends.

02

areas of study

Grove is organized around what the building can actually do, and it runs wider than an art school: from deep technical practice to the oldest crafts, treated as one continuous territory. Every area below is supported by real equipment and dedicated space, and the first term's schedule of classes is being assembled now.

  1. i

    immersive installation

    Designing and building work that surrounds a viewer: the planning, materials, and staging behind a room you can walk into.

  2. ii

    projection and light

    Projectors, mapping, and lighting as a medium. Shaping a space with what you can and cannot see.

  3. iii

    sound

    Recording, composition, and spatial audio. How sound builds a place and moves a body through it.

  4. iv

    machine intelligence

    Models as a material. Training, steering, and misusing learning systems to make work no one could have keyframed.

  5. v

    robotics and electronics

    Motors, sensors, microcontrollers, and solder. Machines that move, respond, and misbehave in a room with people.

  6. vi

    creative code and simulation

    Software as a material. Writing rules, physics, and chance, then letting the system compose what you could not.

  7. vii

    spatial computing

    Headsets, tracking, and mixed reality. Composing space itself when the room is partly rendered.

  8. viii

    fabrication and wood shop

    Building the physical thing safely and well: joinery, structure, and finish in a fully equipped shop.

  9. ix

    materials and bio experiments

    Mycelium, bioplastics, ferrofluids, and other stuff that grows or reacts. Working with matter that answers back.

  10. x

    movement and performance

    The human presence inside the work: staging, choreography, and live performance in an immersive space.

These are areas of study, not a fixed catalog. Classes, instructors, and dates for the first term are still being confirmed. Tell us what you want to learn and we will let you know when the schedule opens.

03

the building

Grove lives at 29 nassau ave in Greenpoint, Brooklyn: a single 18,000 square foot building given over entirely to making immersive work.

There is room for the messy, physical, and loud parts that most classrooms cannot hold. Inside there are studios for hands-on work, an auditorium for performances, screenings, and full-scale installations, a wood shop for fabrication, and classrooms for teaching.

The point of a space this size is that a lesson does not have to stay small: you can build the real thing, at the real scale, and then show it to a room.

studios
Hands-on workspace for building and testing
auditorium
Performances, screenings, and full-scale installation
wood shop
A fully equipped shop for fabrication
classrooms
Rooms for instruction and small-group work

18,000 square feet

04

community

Classes are the front door, not the whole house.

A class is where most people meet grove, but the school runs on the community that forms around it. Students, instructors, and alumni stay connected in a shared Slack workspace, trade help and materials, and keep working between terms.

Alongside the class schedule there are shorter workshops and open studio time, so you can keep the momentum going after a term ends and use the space and tools you learned on. The goal is simple: you should never have to leave grove to keep making the work you came here to make.

05

join

To hear when the first-term schedule opens, to ask a question, or to arrange a visit, write to us. We read everything and answer personally.

Want to teach at grove? We are looking for instructors across every area of study. If you make immersive work and like showing people how, write us and tell us what you would teach.

write us: hello@grove.school

arrange a visit to 29 nassau ave